firewalker


Firewalker DLC for Mass Effect 2

Earlier this week (March 23), a Cerberus Network DLC pack was released for Mass Effect 2, free to anyone who bought the game new or purchased Cerberus Network access. These Firewalker missions (five in all), have never really promised to be much. They're free. They represent content that was pushed out of the game proper. And, they bring back a remarkably hated driving mechanic from ME1. So is it worth your time?

Yeah, probably. Though really, anything that's free is technically worth your time, especially if its a new gameplay mechanic. I would say this is even worth some of your money, just based on the fact you get roughly an hour and a half out of it. These 5 missions are sort of pigeonholed into the game, immediately available via your terminal when you get free access to your ship. The first mission describes a scenario that has you recover the Hammerhead vehicle. This recovery consists of landing on a planet, walking 5 feet, then triggering a voice-less cutscene showing you approach the vehicle. Then, you're driving it. The rest of the mission is a loose tutorial/playground for you to figure out how it works. The next 3 missions are supposed to have been found through data you recovered in the last mission. One involves some pretty intense fighting, where you discover just how easy it is to blow up. There's no checkpointing, but that's not a huge problem since you can get through everything rather quickly. You take damage fast, but if you get out of the line of fire, you can recover quickly. Another mission has you essentially racing from checkpoint to checkpoint, refilling your timer slightly at each stop. That was thrilling for the few minutes it lasted. Then there's a sort of environmental hazard mission combined with some exploration on foot. No fighting in either of these. The last mission was fairly docile, with things to blow up, but not much you could really call "fighting."

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