Pen and Paper Games


56 replies [Last post]
Mashira's picture
Mashira
Apprentice Sage
Groups: Compass, Supernovas

Discuss any and all pen and paper games here. From DnD to CoC to Dark heresy. All is welcome! You can also use this thread as a launching pad for online games, all you need is a someone to DM and willing players, the rest can be somewhat easily handled. So, if you have a campaign setting sitting around feel free to ask if anyone would like to play! I know BunnyBee has played multiple games online, as has joshura.

I'll post a list of resources later when I have the time to commit.

You can also just post experiences you've had playing any games. I know i'll be excited to read them at least.

Mashira's picture
Mashira
Apprentice Sage
Groups: Compass, Supernovas

I now have the time to commit!

Virtual tabletops:
http://www.rptools.net/
http://www.rpgobjects.com/index.php?c=orpg
IRC?(Never used it myself, but i've heard about some good campaigns played with just IRC)

Normally I try not to condone downloading stuff but the source books for DnD are just way too expensive. You should look for a player's handbook and a monster manual if you're playing and if you're DMing you should grab the DM guide as well.

And the following is a broad summary of a world I was/am working on. It's still in the alpha phase and unless I find out I can DM at an average level it'll probably never see the light of day. No point in not posting it though. Be sure to tell me what you think and any advice you have!

Spoiler: Highlight to view

So, this setting takes place thousands of years after the gods had torn the country where the campaigns mainly would take place from what was then a giant-planet spanning continent because a large portion of the populace had begun trying to use magic to obtain godhood.

All the races were abandoned by the gods and disease and old age was introduced to every race (except the elves and the more magically inclined races). At this point all civilization deteriorated and most if not all cities were either burned or became dilapidated. Races pretty much kept to themselves and everyone lived in random, far-flung villages.

Then, a great hero rose up and reunited the races as one country. He reintroduced trade, diplomacy, economy, government, and all other forms of civilization that had been thought to be the source of the god's anger. After living a very long and full life this hero died and was accepted into the pantheon of gods as a patron of culture and trade. He convinced several gods to return their gazes upon the forgotten country and with that, deity worship returned. Clerics could heal again, druids could commune with nature, paladins became much more likeable, shit was awesome.

But of course, with civilization came leaders, and with different leaders came different ideas, and when faced with all of this difference the only possible solution for a DnD set world is WAR!!

Two of the greatest cities are on the edges of their metaphorical chairs in anticipation for some minor act of transgression so they can go balls ass insane. This is the world where the characters would be thrust into.

That's a pretty broad summary, I had a lot of this stuff written down from a while ago and I really tied to flesh out some details, but looking back I failed miserably. Anyways, tell me what ya' think!

Tacko's picture
Tacko
Expert
Groups: Compass

With my vast knowledge of P&P games (I basically know that dungeons & Dragons is not the same thing as Drakar och Demoner) I can without regret, lies or guilt I think it looks good, some more details would be nice but if I understood you correctly that was just a broad summary.

Mashira's picture
Mashira
Apprentice Sage
Groups: Compass, Supernovas

Yea, I have names of cities, NPCs, deities, all that good stuff.

It still needs expanding but after working on it a bit more today i'm starting to like it more. I might post a better description that kind of details how different magics are viewed. Like anything arcane is taboo, whilst druids and clerics are more or less paragons. It also goes more in depth about the hero and the group that brought about the gods abandoning the country.

Here's a map:

Spoiler: Highlight to view

Lutyo's picture
Lutyo
Pilgrim
Groups: None

sounds sickkk. i wanna play. pm me cybot!

Mashira's picture
Mashira
Apprentice Sage
Groups: Compass, Supernovas

I am probably never going to run it. I've never DM'd anything before and I have a feeling I wouldnt be a good DM in any case.

If you want to use the setting in a game of your own I could PM you some details and some more information on the setting.

Mashira's picture
Mashira
Apprentice Sage
Groups: Compass, Supernovas

On an unrelated note; if anyone wants to run a horror themed game around halloween i'd be totally up for it.

I might even be willing to run it myself if enough people want to play but no one wants to DM.

Joshura's picture
Joshura
Warden
Groups: Compass

I will look into Nemesis a bit for some good precanned stories, since I don't want to write anything. But, Nemesis is a Lovecraftian ORE based system with a madness meter that influences how crazy your character goes through the course of the game.

If I can't run it, I'll let you know more.

Joshura's picture
Joshura
Warden
Groups: Compass

http://www.nemesis-system.com/

Anyone who wants to play should read the rulebook. I can explain the rolling system by demonstration if you have some questions.

Rulebook is here:
http://www.nemesis-system.com/up-download-files/nemesis/download.html

If you get to character creation, you're going to need two characters. There's a habit of death in this game.

Character sheet:
http://www.nemesis-system.com/up-download-files/nemesis-character-sheet/...

Joshura's picture
Joshura
Warden
Groups: Compass

ORE rundown:

It only uses d10s (10 sided die).

Every roll is the sum of your stat score (STR/DEX, etc, though in this case, Body, Coordination, Mind, etc), and your skill score. Each roll is an attempt to get matching dice.

Height of your roll: the number that shows on your matching dice. This represents the quality of your action, or the location your action affects on another person's body.
Width of your roll: the number of matching dice. This represents the speed of your action.

A roll is represented as width x height. 3 sixes is 3x6.

Your body stat is 3, your melee weapon skill is 4. You want to attack a guy with a bat, just going at him, whatever. You roll 7 d10s. The result is 1, 2, 2, 5, 6, 8, 8.

Height corresponds to hit location, so you check the wound boxes on your target, and you know that "2" corresponds to his right leg, and "8" is his torso. Now, you could go for either, the choice is yours. Imagine that you're running after the guy, just wanting to strike him wherever, but with this roll you gain the presence of mind to see an opening on his torso or on his leg. You can go for the leg and attempt to cripple him, or go for the torso and hope to strike him again in the same spot later.

Let's say you choose 2x2, and you hit him in the leg with a bat. The leg has 5 hit locations, and a bat does W+2 in S, which means "width plus 2 in shock." So, 4 damage in shock. Shock is nonlethal damage, and if the leg fills up with shock, then he can't use that leg.

If you had rolled 3x2, that would be 5 damage, and the leg wouldn't be usable for the rest of combat. The guy would need to hobble around and lose a coordination point. If you had rolled 2x10, you would whack him in the head (4 hit locations), and knock him out. If you had been using a sword, which deals killing damage, you could have sliced off the guy's leg with a 3x2, or sliced off his head with a 2x10.

These are just the basics, there's some ways to influence your rolls, and influence other player's rolls, though if we play this, I would probably not use "gobble dice," which are overly complicated and probably unbalanced.

Tacko's picture
Tacko
Expert
Groups: Compass

If anytihng happens I would like to be a part of that...

Joshura's picture
Joshura
Warden
Groups: Compass

Sunday morning at 9 am for me, Saturday night at 8 pm for EST, but then that would be the middle of the night for anyone in Europe.

We could also try Sunday at 9 for me, which is 8 am for EST, and a much more reasonable 2pm ish for Europe.

Let me know if you want to play and we'll settle on a time. Say which you can make, as well.

By committing to playing, you will have read at least the basics of the rule book, and you need to have an idea for a character. If you are confident enough to create one alone, you can use 80 points. Stats cost 2, skills cost 1. Individual supernatural powers have specific costs, but you can only take up to one supernatural trait, if you want it. No stat may exceed 5. No skill may exceed 5. You will want to put some points into Equilibrium, or you're likely to go mad pretty fast. Stat trump die cost 8. Skill expert die cost 4. Skill trump die cost 8. You'll never really want to have more than one of those special die, if you should manage to figure out how they work. If not, it's easy to get by in the game without them.

By accepting some "hardened" or "failed" notches in your madness meter, you can get extra character points, up to 10. For each hardened notch, you get 1 die (up to 5 hardens allowed). Hardens make you more resistant to crazy shit, because your character has experienced some crazy shit of that category before. A harden in helplessness might have come from being stranded alone in a forest for a night. A harden in unnatural might have come from seeing a guy's head turn around 360 degrees. Failed notches come from the same experiences, except you weren't able to keep your cool, and you don't gain any benefits from having them. Each notch brings you closer to madness or a psychological condition like a phobia or chemical dependence.

Fighting will be useful, but not necessary if you don't want to take weapon skills. In nemesis, most skills are going to come in handy. Think about items in your inventory, too. But, nothing crazy, since you're just a normal person, not someone carrying around a huge pack.

Dodge and block are not very useful since we're not using gobble die.

Have a second character concept in mind, and if you can, set up some stats for him as well. Your character will probably die, and if it happens mid-game, you'll want a backup.

Oh, also no magic. And, it's possible we can continue this as a campaign later on, so put some effort into your characters. Note that I've played this before in one campaign, I had 3 different characters in some 10 sessions, but it was fun as hell. I also never had any supernatural stats, and I mostly managed to have fun and get by on skills rather than weapons.

definitely don't read any other Nemesis files than the rule book, I'll be using one of the canned stories.

Joshura's picture
Joshura
Warden
Groups: Compass

Your characters will be most useful as experts in a field, such as investigation or archaeology. The setting will be about 30 years ago, I think, so keep that in mind as well. (no computer stuff necessary)

Knowledge skills, search skills, human interaction skills will all be very helpful. There's a character generator on that site if you want to try to use it for ideas.

Mashira's picture
Mashira
Apprentice Sage
Groups: Compass, Supernovas

I'm up for any of those times. I'd prefer 8 A.M. as long as the session dosent go any longer than four hours, but night may also be preferable since its supposed to be scary.....but yea, i'm up for any of those.

I'll start making a character right now!

Joshura's picture
Joshura
Warden
Groups: Compass

3 hours probably

Tacko's picture
Tacko
Expert
Groups: Compass

I'd prefer the later time, charactermaking next!
Btw will I need anything?

Joshura's picture
Joshura
Warden
Groups: Compass

I was thinking we'd try it in a text based chat first, then if I don't feel comfortable DMing that way, we'll switch to Skype.

Mashira's picture
Mashira
Apprentice Sage
Groups: Compass, Supernovas

is anyone else going to play?

I dont think it'll be very exciting with just tacko and I.

Joshura's picture
Joshura
Warden
Groups: Compass

gonna need to postpone this for lack of participants and preparation. It was a bit short notice to begin with, but let's try again next weekend, or if that 9 pm JST/ 8 am EST / 2 pmish europe works during the week any day, let me know. 8 am is kinda early.... so we'll have to see what happens...

Mashira's picture
Mashira
Apprentice Sage
Groups: Compass, Supernovas

During the week I could only swing 11:00 am for me, which would probably be way too late at night for you.

As for the weekend, maybe we could push it back an hour?

Tacko's picture
Tacko
Expert
Groups: Compass

6:00-0:00 would work this week, also I will be gone this weekend.

Mashira's picture
Mashira
Apprentice Sage
Groups: Compass, Supernovas

I'm curious as to how many people would like to play something. I'd probably set up a one shot and see how that goes and if everyone has fun we could try something a bit more large scale.

At this point saying you'd be interested dosent mean you'd be commited to doing anything, I just want to get a feel for who would be into it. I'd need three people willing to play for me to get excited about the idea. If you are interested please post what days and what times you could make. I cant imagine a session going longer than three hours, but assume four.

Chances are we'd probably use IRC but we may use some sort of map tool.

Joshura's picture
Joshura
Warden
Groups: Compass

I will opt out of such a thing to uncomplicate time zone planning. If anything progresses from there, I would like to try to join up once I get home.

Tacko's picture
Tacko
Expert
Groups: Compass

I could do it weekends from 6:00-23:00 fridays 18:00-23:00. Note that this is +1 from England (if I remember it correctly) I'm to lazy to translate the times to america.

Lutyo's picture
Lutyo
Pilgrim
Groups: None

since i'm on break now i can play now! :D

Mashira's picture
Mashira
Apprentice Sage
Groups: Compass, Supernovas

my life is all sorts of crazy right now. my dad is in the hospital and everything is in flux, so I dont think I could really run a regular game. but if you guys want to try a single thing I could probably swing that.

tell me what days and times are good for you. EST if possible.

Joshura's picture
Joshura
Warden
Groups: Compass

I am home after this weekend for 2 weeks :O At that point, I'd need to set aside time to participate (not up for running).

Tacko's picture
Tacko
Expert
Groups: Compass

01:00-18:00 EST (New York atleast)

09:00 is earliest time possible for 22/12 and I won't participate 24-25.

Mashira's picture
Mashira
Apprentice Sage
Groups: Compass, Supernovas

maybe we can set something up for next week.

I cant really promise anything right now, as I may be in the hospital.

butttt let's see how things shape up.

anything you guys would like to play in particular? we'd probably be playing a module or something we could wrap up in one or two games. If there's a setting one of you guys are itching to play suggest it and i'll look it over.

Mashira's picture
Mashira
Apprentice Sage
Groups: Compass, Supernovas

how does 3 P.M. on the 29th sound?

Tacko's picture
Tacko
Expert
Groups: Compass

I think that works for me